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- import numpy
- class SimpleBeatDetection:
- """
- Simple beat detection algorithm from
- http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html
- """
- def __init__(self, history = 43):
- self.local_energy = numpy.zeros(history) # a simple ring buffer
- self.local_energy_index = 0 # the index of the oldest element
- def detect_beat(self, signal):
- samples = signal.astype(numpy.int) # make room for squares
- # optimized sum of squares, i.e faster version of (samples**2).sum()
- instant_energy = abs(numpy.dot(samples, samples) / float(0xffffffff)) # normalize
- local_energy_average = self.local_energy.mean()
- local_energy_variance = self.local_energy.var()
- #-0.0025714
- beat_sensibility = (-20 * local_energy_variance) +2#+ 1.15142857
- beat = instant_energy > beat_sensibility * local_energy_average
-
- #print(" 1" if beat else "0 ", instant_energy/ beat_sensibility / local_energy_average, local_energy_variance)
- self.local_energy[self.local_energy_index] = instant_energy
- self.local_energy_index -= 1
- if self.local_energy_index < 0:
- self.local_energy_index = len(self.local_energy) - 1
- return beat
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