import numpy class SimpleBeatDetection: """ Simple beat detection algorithm from http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html """ def __init__(self, history = 43): self.local_energy = numpy.zeros(history) # a simple ring buffer self.local_energy_index = 0 # the index of the oldest element def detect_beat(self, signal): samples = signal.astype(numpy.int) # make room for squares # optimized sum of squares, i.e faster version of (samples**2).sum() instant_energy = abs(numpy.dot(samples, samples) / float(0xffffffff)) # normalize local_energy_average = self.local_energy.mean() local_energy_variance = self.local_energy.var() #-0.0025714 beat_sensibility = (-20 * local_energy_variance) +2#+ 1.15142857 beat = instant_energy > beat_sensibility * local_energy_average #print(" 1" if beat else "0 ", instant_energy/ beat_sensibility / local_energy_average, local_energy_variance) self.local_energy[self.local_energy_index] = instant_energy self.local_energy_index -= 1 if self.local_energy_index < 0: self.local_energy_index = len(self.local_energy) - 1 return beat